I have a passion for automation. Not sure how I picked that up, but I really do love it–so I’ve spent some time with AutoHotKey. In summary, it’s a language that interfaces well with your keyboard. That means you can press a button and have it do any number of things. In this case I’m messing around with handling the ridiculous number of game commands an MMO takes (FFXIV) and shrinking it down.
The Human Reignition Project is a visual novel being produced by Alienworks, a small game studio with three claims to fame: one, they’re backed by industry giant Sekai Project; two, they’ve put out a small Yuri game called Highway Blossoms; three, they’ve led an enormously successful Kickstarter project to fund their most recent project, HRP. Here’s their description of the project.
I grew up on Ocarina of Time: it remains one of my favorite video games to this day, although Majora’s Mask holds the number one spot. I think one of the most interesting differences between the two games are how the characters’ attention is directed: in OoT all attention is given to the player, to Link, whereas in MM attention is generally reserved for each other and for the dead that Link passes as.
You made a mistake when you chose me.
You should be grateful: you’re the only boy I’ve ever waited for.
If only I could turn back time.
Would you laugh if I said the most interesting thing to ever happen to me was you?
I call you the one that got away.
The old man feels the cold metal in his hand: he clutches it before reluctantly handing the weapon to his protégé. He could have faced the same trials that he now puts his student to: he could have been a hero had he devoted his life to it. Instead he has run from this all his life. Only now, when the darkness is at its peak, when no further choices are left–he is forced to act. He takes some comfort in the fact that he is too old to fight. He can shift the responsibility to another.